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    S.T.A.L.K.E.R. Misery 2.1.1 A Black Road Ep 54: Night Stalking and the Bloodsucker Lair Purge

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    автор | дата 30.04.2015
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    The 54th episode in a "Let's Play" series for the Misery 2.1.1 full concept mod for S.T.A.L.K.E.R. - Call of Pripyat. In this episode we accept a job with Gonta to kill a feisty chimera at 3 AM. While waiting for that time to come around, we head out for some night stalking at the hill west of the Boiler anomaly with fellow stalkers. After that effort, we head back to meet up with Gonta and try to finally take down the chimera. Following our hard work, we turn in for the day and wake up to news of receiving our order from Nimble. After checking the order, we decide to complete the last part of our job to purge the bloodsucker lair. Feel free to share any tips and knowledge on the game that I might have missed, as well as any S.T.A.L.K.E.R. mod suggestions :-) Recorded using ShadowPlay and edited using Sony Movie Studio Platinum 13 . Videos edited and saved in 60 FPS and 24 Mbps. ------------------------------------------------------------------------------------------ ----------------- Released on 19 March 2014, this mod graphically overhauls S.T.A.L.K.E.R. - Call of Pripyat into a bleaker and more beautiful environment, and it drastically changes the gameplay with added realism and substantially increased difficulty in certain modes offered. This playthrough is using the Assaulter class and in the "Black Road" mode where the protagonist starts in an inhospitable area of the zone with only a knife, artifact tongs, and a military ID. Starting with episode 6, the infinite NPC ammo option is set to off and the "health_restore_v" value is set to "0.00000 ;0.0001". The health restore value tweak was done per the advice at this thread: http://www.moddb.com/mods/stalker-misery/forum/thread/loosing-health Starting with episode 18, patch 2.1.1 is used. Starting with episode 32, the Performance Texture Pack is used. Starting with episode 34, episodes are available in 60 FPS and lower graphics settings (described near the bottom of this description) are used to achieve stable FPS that is usually 60+. Thanks to Litosns for pointing out the following steps to get 3rd person mode working properly in Misery 2.1: 1. Make a back up of xrGame.dll 2. Unpack Cut X-ray Pack 1 for CoP to any folder you want Link: http://www.moddb.com/mods/cut-x-ray-project-soc-cs-cop/downloads/cut-x-ray-pack-1-for-cop-1602 3. Copy xrGame.dll to custom folder 4. Copy patch_zp, patcher.exe to same folder as xrGame.dll 5. Copy from 5_cam_2_fix xrGame.dif file to same folder as xrGame.dll 6. Run patch_zp and copy xrGame.dll to your Call of Pripyat bin folder. Thanks to Litosns for providing a link for fixed reload animation for the AKM: http://www.mediafire.com/download/dji11q40hy1flvw/ak47m+reloading+fix+with+corrected+sound.rarr Thanks to Martin Bundschu for linking me to some fixed descriptions for artifact ballistic protection: http://www.moddb.com/mods/stalker-misery/forum/thread/correct-description-for-artifacts-in-terms-of-ballistic-protection Performance texture pack: http://www.moddb.com/mods/stalker-misery/forum/thread/misery-21-stiivais-new-performance-texture-pack-and-radio-songs-addon Thanks to Amazingmax for the awesome S.T.A.L.K.E.R. font, which you can find here: http://www.dafont.com/amazstalker.font Additional game fonts are linked to here: http://fontmeme.com/game-fonts-collection/ Buy the base game here: http://store.steampowered.com/app/41700/ Read about and download the mod here: http://www.moddb.com/mods/stalker-misery Check out the mod's website for additional information: http://www.miserymod.com/ ------------------------------------------------------------------------------------------ ----------------- All mod graphical options set to max except: Vision distance = Nearly 1/3 Anti-aliasing = Off Lighting distance = 1/4 Shadow quality = Lowest possible Sun quality = Low Sun rays = Low SSAO mode = off SSAO quality = off Vertical sync = off Frequency 60Hz = off (this allows me to play with FPS well over 60 most of the time) Render type = Enhanced full dyn. lighting (DX10) In DirectX 11, there are several graphical glitches including no god rays, and for that reason DirectX 10 is used. Performance texture pack is used. Field of view at 83 degrees. Switch distance at 200. No manual overclocking of CPU or GPU applied, system power plan set to high performance. iBUYPOWER "Intel Extreme Paladin Special" system: Case = Corsair Graphite Series 230T PSU = 1000 Watt Corsair RM1000 80 Plus Gold MOBO = Gigabyte GA-X79-UP4 (4x PCI-E 2.0 x16) CPU = Intel Core i7 4820K (4x 3.70 GHz, 10 MB L3 Cache) CPU Cooling = Standard 120mm Fan [Intel] GPU = NVIDIA GeForce GTX 780 EVGA SuperClocked (3GB GDDR5) GPU Driver = GeForce 340.52 RAM = DDR3 16GB (4GBx4) 1866MHz ADATA XPG V2 HDD = 2TB WD Black (64M Cache, 7200 RPM, 6.0 Gb/s) Optical Drive = LG Blu-Ray Re-Writer, DVD R/RW Burner Combo Driver (14x) OS = Windows 8.1 Pro 64-bit Monitor = ASUS VG248QE LED Full HD Monitor
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    автор | дата 16.08.2013
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    автор | дата 11.04.2015
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    автор | дата 18.11.2014
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    автор | дата 09.04.2014
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    автор | дата 25.12.2010
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    автор | дата 10.01.2011
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    автор | дата 13.08.2014
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    автор | дата 27.09.2013
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    автор | дата 05.04.2015
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    автор | дата 07.03.2015
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    автор | дата 22.12.2014
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    автор | дата 14.12.2014
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    автор | дата 25.07.2011
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    автор | дата 13.05.2015
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    автор | дата 08.09.2015
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